D3D.SetFloorProperties

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status = D3D.SetFloorProperties( nControl         AS INTEGER,

                                 bSolid           AS INTEGER,

                                 nLineSpacing     AS INTEGER,

                                 nLineWidth       AS INTEGER,

                                 nBorderLineWidth AS INTEGER,

                                 clrSolidColor    AS INTEGER 

                                 clrLineColor     AS INTEGER,

                                 clrBorderColor   AS INTEGER ) AS INTEGER

 


 

Sets the properties of the displayed floor

 

Example:

 

D3D.SetFloorProperties( nControl, 1, 10, 2, 3, RGB( 92, 92, 92 ), RGB( 220, 12, 0 ), RGB( 0, 12, 222 ) )