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D3D.SetFloorProperties |
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status = D3D.SetFloorProperties( nControl AS INTEGER, bSolid AS INTEGER, nLineSpacing AS INTEGER, nLineWidth AS INTEGER, nBorderLineWidth AS INTEGER, clrSolidColor AS INTEGER clrLineColor AS INTEGER, clrBorderColor AS INTEGER ) AS INTEGER
Sets the properties of the displayed floor
Example:
D3D.SetFloorProperties( nControl, 1, 10, 2, 3, RGB( 92, 92, 92 ), RGB( 220, 12, 0 ), RGB( 0, 12, 222 ) )
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