D3D.SetFloorOffset |
status = D3D.SetFloorOffset( nControl AS INTEGER, fx AS REAL, fy AS REAL, fz AS REAL ) AS INTEGER
Sets the 3D offset of the floor in current 3D space
Example:
D3D.Pan( nControl, 0, 0, 1000 ) D3D.SetFloorOffset( nControl, 0, 0, 0 ) D3D.DrawFloor( nControl, TRUE )
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