D3D.SetFloorOffset

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status = D3D.SetFloorOffset( nControl AS INTEGER,

                             fx       AS REAL,

                             fy       AS REAL,

                             fz       AS REAL    ) AS INTEGER

 


 

Sets the 3D offset of the floor in current 3D space

 

Example:

 

D3D.Pan( nControl, 0, 0, 1000 )

D3D.SetFloorOffset( nControl, 0, 0, 0 )

D3D.DrawFloor( nControl, TRUE )