D3D.HasScene |
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state = D3D.HasScene( nControl AS INTEGER ) AS INTEGER
Returns the state of the 3D scene
Example:
IF NOT D3D.HasScene( nControl ) THEN D3D.ScaleFactor( nControl, 1000 ) D3D.CreateScene( nControl, 4000, 2000, 2000, 80, 0, 0 ) ENDIF
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