D3D.CreateScene |
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status = D3D.CreateScene( nControl AS INTEGER, cx AS REAL, cy AS REAL, cz AS REAL, ax AS REAL, ay AS REAL, az AS REAL ) AS INTEGER
Creates a new 3D scene. The parameters are defined as
cx Scene width in scaling units cy Scene depth in scaling units cz Scene height in scaling units ax Floor rotation around X Axis ay Floor rotation around Y Axis az Floor rotation around Z Axis
Example:
D3D.ScaleFactor( nControl, 1000 ) D3D.CreateScene( nControl, 4000, 2000, 2000, 80, 0, 0 ) D3D.Pan( nControl, 0, 0, 1000 ) D3D.SetFloorOffset( nControl, 0, 0, 0 ) D3D.DrawFloor( nControl, TRUE ) D3D.DrawCoordSys( nControl, TRUE ) D3D.BackGroundColor( nControl, RGB( 0, 0, 0 ) )
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