D3D.BackGroundColor |
color = D3D.BackGroundColor( nControl AS INTEGER, color AS INTEGER ) AS INTEGER
Sets the color of the background of the 3D space.
Example:
D3D.ScaleFactor( nControl, 1000 ) D3D.CreateScene( nControl, 4000, 2000, 2000, 80, 0, 0 ) D3D.Pan( nControl, 0, 0, 1000 ) D3D.SetFloorOffset( nControl, 0, 0, 0 ) D3D.DrawFloor( nControl, TRUE ) D3D.DrawCoordSys( nControl, TRUE ) D3D.BackGroundColor( nControl, RGB( 0, 0, 0 ) )
|